HOW TO PLAY
How to play Risk Climb
Play against the computer. Each roll offers three ways to split four dice into two pairs; choose one to advance both matching tracks. You may use up to three active tracks per turn. A roll with no legal pair loses all unbanked steps. Bank safely, and be first to finish three tracks; completed tracks lock for both players.
Controls
- Choose a pair split; press 1–3 for an option
- R: roll; H: bank progress; N: new game; F: fullscreen
Tips
- Bank before a roll leaves you with no legal pair.
- A finished track is locked for everyone.