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Risk Climb

Risk Climb Dice

Split four dice into pairs, climb up to three tracks, and bank before a bust.

Risk Climb
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HOW TO PLAY

How to play Risk Climb

Play against the computer. Each roll offers three ways to split four dice into two pairs; choose one to advance both matching tracks. You may use up to three active tracks per turn. A roll with no legal pair loses all unbanked steps. Bank safely, and be first to finish three tracks; completed tracks lock for both players.

Controls

  • Choose a pair split; press 1–3 for an option
  • R: roll; H: bank progress; N: new game; F: fullscreen

Tips

  1. Bank before a roll leaves you with no legal pair.
  2. A finished track is locked for everyone.