Classic Checkers
Checkers
Move, jump, and capture your opponent’s pieces in a quick classic checkers match.
TALAAN NG MGA LARO
Mga larong diskarte sa tablero · May hiwalay na kapaligiran sa pagpapatakbo, malinaw na tagubilin, at pampublikong lisensya ang bawat laro. Maghanap ayon sa uri, kabilang ang mga baraha at solitaire.
Walang larong tumutugma sa paghahanap.
Checkers
Move, jump, and capture your opponent’s pieces in a quick classic checkers match.
Drop Four
Drop pieces into the board and connect four of your color horizontally, vertically, or diagonally.
Reversi
Surround opposing pieces to flip them, then finish with more pieces on the board.
Capture Go
Surround an opposing group and become the first player to capture stones.
Tic-Tac-Toe
Take turns placing Xs and Os; connect three in a row to win.
Chess
Play against the computer or another player, using check, castling, and promotion to win.
Dominoes
Match the pips at either end of the chain and try to empty your hand before the computer.
Orbit Command
Send fleets from your planets and capture every outpost in the system.
Mahjong Solitaire
Match available tile pairs and clear the layered Mahjong board.
Gomoku
Take turns placing stones and be first to line up five.
Mancala / Kalah
Sow seeds around the board and collect more than your opponent.
Hex
Connect your two sides while blocking your opponent’s path.
Pegs
Jump over pegs to remove them and try to leave just one.
Ludo
Race four pieces around the track and into your home lane.
Backgammon
Move all fifteen checkers home, hit blots, and bear off first.
Nim
Take stones from three piles in turn; take the last stone to win.
Dots and Boxes
Draw between neighboring dots to claim boxes and earn another turn when you complete one.
Snakes and Ladders
Climb ladders, avoid snakes, and race to reach square 100.
Kayles
Take down one pin or two adjacent pins and try to make the last move.
Nine Men's Morris
Place and move nine pieces, forming mills to remove your opponent’s pieces.
Sim Game
Color the edges between six points and avoid completing a triangle in your color.
Hexapawn
Advance and capture with pawns on a tiny 3×3 board to reach the far rank.
Chinese Checkers
Hop across the star-shaped board and move all your pieces into the opposite camp.
Alquerque
Move along the lines and make forced jumps to capture every opposing piece.
Fox and Geese
The fox jumps over geese while the flock works together to trap it.
Sprouts
Connect dots and grow new ones without leaving yourself out of moves.
Halma
Move or chain-jump your pieces into the opposite camp as quickly as you can.
Four Traits
Choose a piece for your opponent and be first to line up four shared traits.
Capture Five
Make five in a row or capture five pairs of your opponent’s pieces.
Rotate Five
Place a piece, rotate a nine-cell board section, and make five in a row.
Breakthrough
Advance or move diagonally to reach the far edge before your opponent.
Konane
Remove opening pieces, then jump-capture until your opponent has no move.
Nine Holes
Place three pieces each, then move along the lines to make a row or column of three.
Connect Six
Place one stone on the first turn and two each turn afterward; connect six to win.
King Merge
Merge equal pieces, break the guard, and defeat the enemy king.
Shape Lines
Build lines from matching colors with different shapes or vice versa.
Move Card Duel
Trade shared move cards while capturing the champion or shrine.
Chomp
Take the last safe bite in a shrinking chocolate bar.
Cram
Place dominoes and be the player who makes the last move.
Domineering
Place vertical or horizontal dominoes until your opponent has no move.
Ataxx
Spread your pieces, jump across the board, and capture the most territory.
Isolation
Move your piece and block squares until your opponent is trapped.
Yavalath
Connect four to win, but avoid making a line of three.
Seega
Place and capture stones, then leave your opponent without a move.
Lines of Action
Move along lines of pieces and connect your army into one group.
Amazons
Move like a queen, then shoot an arrow to block a square.
King's Valley
Slide pieces to clear a path and be the first to stop your king in the center.
Wall Path Race
Race across the board by moving forward or placing walls that block routes.
Step Tower Duel
Move a worker, build a tower, and race to reach its third level.
Summit Loom
Stack or climb with marbles, save your reserves, and race to claim the pyramid summit.
Captain Coup
Outguess your rival in a five-round sea battle with limited powder and nerve.
Honeycomb Duel
Place and move different insect pieces, keep the hive connected, and surround the opposing queen.
Markpath
Match a color or shape on each hex and race to connect opposite sides.
Hex Push Duel
Move lines of pieces across a hex board and push smaller groups off the edge.
Bounce Path Duel
Move shared rings along exact paths and bounce or replace pieces to reach the far throne.
Neutral Goal
Guide a shared marker to your home row while moving your pieces to block the other player.
Shapehold
Place and turn four-cell shapes to claim space and preserve your uncovered marks.
Verdant Crown
Draft one of three terrain dominoes and grow crowned regions around your castle in a solo valley puzzle.
Prism Foundry
Draft tiles and build a mosaic wall in this solo Prism Foundry variant.
Rug Market Steps
Move the visitor, pay for stepping on rugs, and compete for visible rug coverage.
Color Trail Menagerie
Move an animal to collect matching-color companions, then fill your score row from the left.
Mosaic Shift Cards
Spend action cards to swap or flip tiles and match the patterns on a small board.
Outback Lane Duel
Move pieces by fixed steps along a return track and knock rivals back by passing them.
Frostfish Isles
Slide pieces in straight lines, collect fish from the starting tile, and claim the remaining catch.
Sequence Tile Court
Place tiles on a shared small board and build runs of matching values or suits.
Wallway Race
Take turns moving forward or placing a two-square wall to reach the far side first.
Terrace Builder Duel
Move a worker, build on a neighboring square, and race to stand on the third level.
Ember Hand
Maglaro ng mas malakas na grupo ng baraha, saka bumawi ng isang baraha mula sa naunang tira.
Lockline Dice
Gamitin ang limang dice bawat round para punan ang walong sirkito bago mai-lock ang mga ito.
Kingpath Bastion
Gabayan ang hari at mga guwardiya sa 7×7 na tabla habang sumusulong ang mga nakaprogramang kalaban. Abutin ang bakanteng sulok bago maubos ang oras.